Setup Rationalization for High Downforce Cars (SFL)
Optimizing setups for best lap times or "best/safe" racing is both an art and a science. There are many variables and the potential combinations are almost infinite. So having a "rationale" and an "informed starting point" is important.
The Super Formula Light (Dallara 324) is a near perfect example of a high downforce car. This relatively high downforce makes an understanding of mechanical grip as well as aero downforce important.
While it is possible to use the iRacing “fixed” setups as a starting point, I discovered that a much better way was to subscribe to RRSetups (RidgwayRacing). Robert provides a highly developed setup for each track. He accomplishes his optimization thru a series of intense testing iterations and telemetry analysis. For most, his setup is optimum, but for some (like me) modifications are helpful--sort of like tailoring a suit designed for a perfect body shape to create a more comfortable fit for a guy with a dad bod. To help in this area of learning, I engaged Scott Haddock (CoachHaddock) to run a bunch of laps together in a two hour coaching session at Imola.
Through a trial and error process of testing at Road Atlanta, Interlagos, VIR and Watkins Glen, along with a close examination of Ridgeway setups and testing with Haddock at Imola, I developed a “Base” setup that worked quite well for me. I am 75 years old with a physical handicap due to having two broken legs in an airplane crash. I seem unable to take full advantage of the maximum cornering speed the SFL is capable of, so my "tailoring" was to reduce aero drag and downforce in exchange for higher straight line speed. I tested this in a race at Watkins Glen and called this starting point my "Base" setup. (Finished P7 starting from P20)
This "Base " setup worked satisfactorily at Imola, but I was sure I needed some setups with higher downforce-for Hungaroring as an example. And, pretty sure more downforce is called for at Imola when driven correctly.
My approach was straightforward. The "Base" setup provided what I found to be the optimum level of "mechanical" grip so my settings for springs and dampers remained almost unchanged. ( A “stiff” car with higher spring rates and damper forces may have slightly less mechanical grip but it allows for better response to inputs and is often faster on a high downforce car-but I no longer have the reflexes to drive a car set up that way and do better with softer springs and less damper forces. These settings allow a more forgiving reaction when attacking curbs. I test my preferred setup settings for best mechanical grip at Lime Rock and Martinsville oval- it gives me a sense of the handling under braking and in corner transitions.) My changes to the Base focused on aero drag and downforce with attention to any needed ride height adjustments due to higher downforce.
The aero options of the SFL are sophisticated and advanced: The "Aero Package" of High or Medium Downforce configuration; Front wing/flap angle; Front flap gurney; Rear wing/flap angle; and Rear beam wing of the undercar diffuser. iRacing provides an "Aero Calculator" which is useful to a point, but it requires telemetry data to determine the front and rear ride height at speed.
The two most obvious data points provided by the calculator is "Downforce to Drag" and "Aero Balance". Thru experimentation I determined that my best performance on most tracks called for an Aero balance around 43.5% - 44% for dry tracks and 40.1% for a wet track. This % is the percentage of total downforce on the front tires. A 43.5% Aero balance provides 56.5% of the downforce to the rear tires.
To verify the accuracy of my "feel" during testing, an examination of tire wear and temps confirms the Aero balance and general setup is close to ideal. The figure above indicates tire temps confirming a slight understeery balance.
To find the correct numbers to enter into the Aero Calculator, the only way I know of is to use telemetry analysis like Motec using Mu.
I generally focus arbitrarily on figures at 130 mph as this seems to be the cornering speed where downforce is most critical. Figures change considerably with speed. Generally, since the Aero Balance is lower in the front, the rear will drop more as speed increases. In other words, the "rake" will be reduced at max speed closer to 150 mph. This requires you to test to insure the car does not bottom out. Generally the car is faster at top speed with negative rake (rear lower than front) and positive rake (rear higher than front) at lower speeds. (130 mph and lower).
The Aero Balance normally shifts slightly more rearward at higher speeds--logical as there is more downforce proportionately on the rear and downforce increases with speed at the "square" of speed increase. 20% increase in speed provides 44% increase in downforce.
Concern with excessive reduction of ride height at speed calls for the use of the "third" or "heave" spring--both front and rear. Many drivers will use setups having no third spring in the rear, but this requires stiffer suspension spring rates and higher initial rake.
All of my setups use the third spring on the rear. My research indicates the undercar diffuser or rear beam wing is the most efficient and effective source of downforce on the SFL 324. My goal is to optimize the aero configuration of the diffuser as the primary goal with the front and rear wings secondary, using the wings to balance the front rear Aero Balance.
So, from the "Base" setup, with relatively low downforce, I created three (3) additional setups: Medium DF, High DF and Extra High DF. The goal is to have incremental changes in downforce to suit different tracks--at least a starting point with some additional fine tuning expected. I used Downforce to Drag calculations to optimize that while incrementally increasing the Rear Beam Wing Diffuser.
To test these, I took the SFL to Talladega Speedway and ran top speed tests. The total top speed range was 150 mph for the highest DF and 160 for my Base setup.
I then took the SFL to the Centripetal Track and determined the smallest radius circle I could drive at full throttle in 5th gear. I verified that tire wear and temps were in the desired optimum range.
I labeled each set as Base, MDF, and HDF with the top speed (mph) listed first followed by the Centripetal Track radius (ft). (See figure below) The higher the downforce/drag, the lower the speed. The smaller the radius, the more grip-generally from downforce at 130-135 mph. So a HDF150-120 has a top speed of 150 mph and can hold a 120 foot radius circle at 132 mph. Compare to a HDF156-130 which can go 6 mph faster but can only drive a 130 ft radius circle-less drag and less cornering power.
I tried the HDF156-130 at Barcelona and could not navigate the high speed corners at full throttle. I could do so with the HFD150-120.
I ran a test with Coach Scott Haddock at Barcelona comparing the HDF sets against his suggested high downforce set and the 150-120 set was comparable and comfortable. I also ran comparisons with several of the RRSetups.
I also test each setup using a novel approach by use of the chase camera with a “z” setting that views ride height (checking for bottoming) and an undercar view that shows tire contact patches. (Looking for places where one or more tires are not making ground contact) I will make minor adjustments to ride height or dampings as necessary.
I created the WetBase set based on my real world experience. Reduce roll resistance and weight transfer rate with less ARB and damping. Provide enough downforce for cornering power on a dry track better than the Base set but not as good as the MDF. (145 ft radius circle at 132 mph) but not so much to reduce top speed more than the HDF set. On rain tires the WetBase is generally about 4 seconds off the pace on a dry track-performance on a wet track dependent on the amount of water on the track. Tests indicate good grip on a wet track (Using less than normal braking and avoiding full throttle on exit until steering is straight with good top end speed. Reasonably skilled driver can finish race safely.)
If you are a high iRating (above 4000) and/or just highly talented and don't want to spend any time fiddling with setups--just subscribe to RRSetups and run what Ridgway provides. If like me, you are a 2000 range iRating driver with less than optimal ability/skill/reflexes, then having a range of setups tailored to you, that can be modified slightly to fit any track; the above process may be helpful and efficient. Understanding how all the changes affect handling will allow you to make appropriate changes and confidently reach your optimal performance-even though it will not be competitive with 4000+ iRating drivers.
Even if you create a rationalization like I have in this post, I would recommend that you subscribe to RRSetups. Each iRacing season sometimes brings changes and having access to Ridgway’s testing is more than worth the small subscription price. You will learn a great deal from Ridgway’s setups and his driving YouTube videos. That he produces fresh for each event.
IRating is not a perfect predictor of performance, but it is very close in 90% of cases, particularly for drivers who compete against other drivers with high iRatings. A high iRating driver can “harvest” IR by running in lower class series where a higher finish is easier, but this becomes less productive over time and most skilled drivers will seek higher SOF fields for better, more challenging competition.
There were series in the past where drivers with an iRating of 2500 would be assigned to a split with other drivers in the 2000-3000 iRating range. There are few of these today so in most series a 2500 iRating driver is positioned against drivers in the 4000-6000 range. In such cases the best chance for the highest finish may be a very “safe” but reasonably competitive setup rather than the same setup that the faster guys run. IMHO.
Over the past 10 years I was the Organizer and Chief Engineer for two leagues I founded: 60Plus Racing Adventures and the Senior Sportsmanship League. I built the fixed sets we ran for the ProMazda, Formula Renault 2.0, IndyCar, GT4, GT3 Corvette, FF1600, F4 and FV. These leagues and setups were for guys aged 60-80 years old. I used a process similar to the above-not for the highest iRating drivers, but for guys who doing their best had an iRating around 1500 and could almost never earn an iRating above 3000.



































