IRacing has introduced the Formula Vee to its offerings. While it is introduced as a “Rookie” car, it has and will continue to attract a community of experienced drivers as occurred with the Skippy. These experienced drivers will compete using an “open setup” where drivers use setup optimizations to achieve advantage.
This series of WS Speed Analytics will explore and test the optimizations of setup adjustments.
First, here is the iRacing Manual on the iRacing Formula Vee. Click on link.
IRacing Formula-Vee-Manual.pdf
The Formula Vee has a very long history. Starting in 1962-63 it became and continues to be a popular car in SCCA and other worldwide venues.
Here is one of the best info manual to introduce you to the car. There is a lot of info that does not apply to the iRacing FV but it will provide a valuable foundation.
Getting_Started_In_Formula_Vee
Here is a website with more interesting info about the FV.
The FV in real life runs a Type 1 air cooled 1200 cc engine. The Type 1 engine without cooling fan was offered in the Beetle in Mexico in 2003 with1600 cc. Displacement can be changed by replacing cylinders and crankshaft. According to the iRacing manual, the iRacing FV has a 1400 cc engine that produces 76 ft-lbs of torque and 69 Hp with a max RPM of 7400. Not sure where iRacing got this spec but no matter, "it is what it is" and that is all that matters.
Here is an excerpt from the "Getting Started" book. Note "a very good engine" on the dyno in a real life FV produced 58 Hp. Pretty sure my engine built by Neumeister was 60 Hp as it had set the track record at the runoffs the year before. Note peak Hp occurs around 5400 RPM and peak torque around 3700 RPM. In real life competition, drivers take the engine to above 6500 RPM but the risk of losing a connecting rod or bearing is high. My educated estimate is the iRacing FV engine has a peak Hp at around 6000 RPM and like the real life engine, optimum shift RPM is 6500-6600 RPM in 3rd which drops to 5000-5200 RPM in 4th depending on how rapid the shift.
This screenshot is a cockpit cam of me in 2011 at Summit Point in my Vortech FV-note the GPS top speed of 110mph. The iRacing FV is slower despite having more power. I think the iRacing FV does not have as good aero design as the Vortech.
Neumeister's Vortech at Runoffs |
My Vortech at VIR (note the half NACA duct) |
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Here is the car airborne |
The biggest difference between the Formula Vee and most other race cars is the unusual rear “swing axle” design. Significant camber change occurs when the rear drops and rises, but the odd characteristic is that when the chassis rolls in a corner, the outside camber become more negative while the inside tire becomes less negative and often goes into positive camber range. The net result is the car has a natural tendency to oversteer on corner entry when throttle is released, the rear rises, and the chassis rolls.
The first step for building a good setup is to build a "first try" setup. Start with the iRacing baseline and then search in every available free forum/online resource including Garage61.net where setups are shared. (See what others are using.) Then test at a track of your choice. I chose VIR North and after examining four different setups and several iterations, I settled on my "StroutX3"
Since the FV is a very low HP car, the first order of business when building a "optimum" setup is to research the settings that produce the highest top speed. We can then test settings that might improve cornering to see their effect on top speed. For this we go to the Talladega oval.
Note the top speed of 99 mph and lap time of 1:36.932. This was with zero toe in on rears and 1/32 toe out on front. I was quite surprised to see the top speed was considerably lower than real life FV's.
Increasing tire pressure produced very modest improvement of about 0.05 seconds in lap time and given the probability that more tire pressure might decrease cornering power, I went back to the 17/17.5 psi settings and changed the front toe to zero. This changed lap time by a significant 0.164 seconds to 1:36.768 (still topped at 99 mph so less than 1 mph improvement). However, I returned to VIR North and saw significant improvement (0.4 seconds) on the long front straight. I could not see any significant loss of cornering power or turn in precision at VIR North with the zero front toe setting. (Top speed at Nordschleife testing was 104 mph)
So we have finished the "rolling resistance" testing. Now we test aero drag variables. The iRacing FV has no wings and a flat bottom. So the only adjustment for Aero is "rake" or the angle of the bottom of the car relative to the pavement. This is determined by measuring "reference" points on the chassis: front and rear.
The StroutX3 set has a rake of 3.123. I dropped the rear to the max (limited to -2,5 camber) and dropped the front to 1.85 increasing rake to 3.156 and the car went slower. (This was good because front setting below 1.95 results in the nose dropping and hitting the ground during hard braking.) I then tried reducing the rake to 2.966 by raising the front, keeping the low rear and the car went slower. So the 5.082/1.959=3.123 is close to optimal. To check that I raised the nose to 2.012 which caused the rear to change to 5.067. This rake of 3.055 produced a very small increase in speed dropping lap time by 0.012 seconds.
So let's conclude that the front spring preload should be 0.5 or 0 (1.959-2.012") and the rear spring perch offset should be 3.606" (5.082-5.067") to achieve least aero drag. I suspect the 0.5 front spring preload will produce a slight incline of the flat bottom and may have some minor downforce.
A word about Pushrod Offset setting of 1.187. On a Zero Roll Resistance Suspension with only one spring and damper, ride height is adjusted with a combination of Spring Perch Offset and Pushrod Offset. There is droop stop rod on the iRacing FV as shown in the pictures which is assumed to be fixed, so then the total droop is affected by Pushrod Length. In maximum droop, the suspension will change the rear camber from negative to positive. Not enough droop and the rear wheels will lift off the ground too easily. Too much droop and the car can be very unstable under heavy braking. My suggestion is to set the Pushrod Offset in the range of 1.0-1.2 and adjust the Spring Perch Offset to get the rear ride height of 5.082-5.067 with qualifying fuel load.
Now let's take the car to Nordschleife to check droop where we know the car goes airborne in Pflanzgarten. As the car is in the air, note how the rear tires go into positive camber. Even so, the car went thru this section very well.
Now we go to the Centripetal Track circle and drive long enough to burn 0.5 gallons. Third gear with left tire on the 100 meter line. Modulate throttle for steering--keep steering input constant. (This will illustrate to you the Zero Roll Suspension tendency of the off throttle oversteer, on throttle understeer-good practice too) See Short Video below)
Below is the tire measurements with -1.7 front camber. (Remember rear camber changes only with the rear spring perch offset which we will not change.)
Below is the test with front camber set to -1.8.
It should be easy to see that the right front tire is working harder with the -1.8 setting as the tire temps are higher relative to the rear and there is 1% more wear. So -1.8 is more understeery than -1.7 front camber. The speed (around 77 mph) and lap times of around 18.55 were very close. Given that -1.8 would offer slightly less rolling resistance and a bit more cornering force--the final decision should be on track testing and driver preference.
Next we up the rear tire pressure to 18. Hmmm. Tire temps and wear almost the same. Given that in our Talladega test we say a slight increase in top speed, I would go with 17 psi front and 18 rear. The relative 2.2/2.0 pressure rise is slightly better than the 2.2/1.9 so there is better balance in the work the tires are doing.
Not much change. Perhaps a very small increase in understeer but speed was almost the same. Given the odd design of the rear axle where rear suspension movement creates a lot of camber change, I would go with the 200 pound spring. On a bumpy track, I would go back to the 17.5 psi rear tire pressure.
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Zero roll FV rear suspension |
Now let's increase the front ARB from .625 to .750. This WILL change the roll (not rolling but chassis roll) resistance. Because all the chassis roll resistance is in the front, changing the front ARB changes handling differently than on a car with springs on all four wheels. A stiffer front ARB will reduce body roll and reduce the nasty adverse change to the inside rear tire camber a bit. It also appears to improve front tire grip (less sliding and less temp increase) by reducing the camber change in the front during cornering. Tire wear is reduced, hot tire pressure is lower. Clearly there is more total "grip".
Here is a video of the centripetal test
Now about the dampers or shocks. These are important adjustments that affect the "transient" handling. Off the throttle and on the throttle transfers weight rear to front and front to rear. Higher damper settings make the transfer occur faster.
On throttle: I have a tendency (due in part to injuries) to apply throttle very quickly so my preference is minimal front setting=0. Others who have better throttle modulating skills may like setting at 1 to be better.
On braking: A high setting of 5 on the rear makes transfer from rear to front occur quickly. The dampers appear to be single acting so they only damp when extending. The stiffer setting for the rear slows the rate that the rear axle drops so weight is removed from the rear and added to the front faster. I like it to occur a bit slower so I prefer 4. (A setting of 5 would increase trailing throttle oversteer and oversteer on corner exit-maybe faster.)
Finally, the static front weight distribution is 46%/54%. During braking a lot of the rear weight is transferred to the front, so you want considerably more than 46% brake bias. You will see front brake bias set in the range of 61-67%.
Here is video. 99 mph to full stop-100% brake pressure. The first is Brake Bias at 63.2%. Good braking-handled well in real race with moderate trail braking. If trail braking deeper, raise to a slightly higher number.
Below is the iRacing Baseline setting of 67%. Front brakes lock and requires almost 25 feet more stopping distance than the 63.2%.